{"id":6200,"date":"2020-02-08T21:11:27","date_gmt":"2020-02-08T13:11:27","guid":{"rendered":"https:\/\/www.hongkiat.com\/blog\/?p=6200"},"modified":"2022-08-07T19:50:33","modified_gmt":"2022-08-07T11:50:33","slug":"21-raw-and-stunningly-realistic-3d-character-models","status":"publish","type":"post","link":"https:\/\/www.hongkiat.com\/blog\/21-raw-and-stunningly-realistic-3d-character-models\/","title":{"rendered":"21 Raw &amp; Realistic 3D Character Models"},"content":{"rendered":"<p>Most of us are intrigued by the amazing graphical character designs of our all-time favourite animated movies like the <strong>Shrek<\/strong>, <strong>Monster Inc.<\/strong>, <strong>Ice Age<\/strong> etc. In fact,  @<a rel=\"nofollow noopener noreferrer\" target=\"_blank\" href=\"https:\/\/en.wikipedia.org\/wiki\/Computer_graphics\">CG<\/a> (Computer Graphics) character designs for computer games makes up an integral part of the gaming process. Much as we often take for granted these creatively detailed designs, there is always a tedious behind-the-scene effort needed to make these characters come \u2018alive\u2019 by first creating an animated 3D model.<\/p>\n<p>The CG characters you are about to see are created with powerful 3D tools like <strong>ZBurhs<\/strong>, <strong>3DMax<\/strong>, <strong>Photoshop<\/strong>, etc. In order to appreciate the beauty of our favorite on-screen characters, one should see how the 3D models are first created. In essence, it is analogous to the molding of the characters before we give life to them through animation. We hope this list will give you a greater understanding on the complexity of making 3D CG characters.<\/p>\n<div class=\"ref-block ref-block--post\" id=\"ref-post-1\">\n\t\t\t\t\t<a href=\"https:\/\/www.hongkiat.com\/blog\/download-free-stl-3d-models\/\" class=\"ref-block__link\" title=\"Read More: 35 Sites to Download Free STL Models for 3D Printers\" rel=\"bookmark\"><span class=\"screen-reader-text\">35 Sites to Download Free STL Models for 3D Printers<\/span><\/a>\n<div class=\"ref-block__thumbnail img-thumb img-thumb--jumbo\" data-img='{ \"src\" : \"https:\/\/assets.hongkiat.com\/uploads\/thumbs\/250x160\/download-free-stl-3d-models.jpg\" }'>\n\t\t\t\t\t\t\t<noscript>\n<style>.no-js #ref-block-post-43504 .ref-block__thumbnail { background-image: url(\"https:\/\/assets.hongkiat.com\/uploads\/thumbs\/250x160\/download-free-stl-3d-models.jpg\"); }<\/style>\n<\/noscript>\n\t\t\t\t\t\t<\/div>\n<div class=\"ref-block__summary\">\n<h4 class=\"ref-title\">35 Sites to Download Free STL Models for 3D Printers<\/h4>\n<p class=\"ref-description\">\n\t\t\t\t\t\tFree STL models that you can download and print 3D models.\t\t\t\t\t\t<span>Read more<\/span><\/p>\n<\/div>\n<\/div>\n<h3>Warhammer Rider @<a rel=\"nofollow noopener noreferrer\" target=\"_blank\" href=\"https:\/\/joedeng.com\/\">Joe Deng<\/a><\/h3>\n<p><em>\u201cThis is my Warhammer rider character without textures, rendered in mental ray with SSS shader.\u201d<\/em> \u2013 <strong>Joe Deng<\/strong><\/p>\n<figure><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/assets.hongkiat.com\/uploads\/3d-cg-characters\/Joe-Dengs-Warhammer-Rider.jpg\" alt=\"Warhammer Rider\" width=\"600\" height=\"608\"><\/figure>\n<h3>Demonic Prince @Rami Ali<\/h3>\n<p><em>\u201cThis is a concept of a demonic prince designed solely in Silo and ZBrush on the fly as I developed it. Much inspiration was drawn the from art and style of the worlds of Diablo, Warcraft and Oblivion. I used Silo to build all the base meshes for attire\/accessories, and ZBrush to shape, pose and sculpt everything.\u201d<\/em> \u2013 <strong>Rami Ali<\/strong><\/p>\n<figure><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/assets.hongkiat.com\/uploads\/3d-cg-characters\/Rami-Alis-Demonic-Prince.jpg\" width=\"600\" height=\"510\" alt=\"demonic prince\"><\/figure>\n<h3>Backstabber @<a rel=\"nofollow noopener noreferrer\" target=\"_blank\" href=\"https:\/\/gcallahan.com\/\">Gregory Callahan<\/a><\/h3>\n<p><em>\u201cI\u2019ve been wanting to do a Gladiator fantasy type project for some time now, since it\u2019s not a style I would normally do. Mostly done in ZBrush; I used 3ds Max for the base meshes for some of the hardsurface objects.\u201d<\/em> \u2013 <strong>Gregory Callahan<\/strong><\/p>\n<figure><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/assets.hongkiat.com\/uploads\/3d-cg-characters\/Gregory-Callahans-Backstabber.jpg\" width=\"600\" height=\"580\" alt=\"backstabber\"><\/figure>\n<h3>Troll @<a rel=\"nofollow noopener noreferrer\" target=\"_blank\" href=\"https:\/\/gcallahan.com\/\">Dankatcher<\/a><\/h3>\n<p><em>\u201cThis is a Troll I made Using Zbrush and Maya. I am still learning all the technical stuff involved in making digital figures but I hope that some of my traditional skill have shown through.\u201d<\/em> \u2013 <strong>Dankatcher<\/strong><\/p>\n<figure><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/assets.hongkiat.com\/uploads\/3d-cg-characters\/Dankatchers-Troll.jpg\" width=\"500\" height=\"465\" alt=\"troll\"><\/figure>\n<h3>Roller Bunny @<a rel=\"nofollow noopener noreferrer\" target=\"_blank\" href=\"https:\/\/gcallahan.com\/\">Gregory Callahan<\/a><\/h3>\n<p><em>\u201cI was watching a lame documentary on Venice Beach a few weeks back (I don\u2019t have cable) and thought it would be cool to capture the fluid motion of a roller dancer skating along the beach. Here\u2019s what I came up with: \u201cRoller Bunny\u2019&#157; \u201c<\/em>\u2013 <strong>Gregory Callahan<\/strong><\/p>\n<figure><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/assets.hongkiat.com\/uploads\/3d-cg-characters\/Gregory-Callahans-Roller-Bunny.jpg\" width=\"600\" height=\"687\" alt=\"roller bunny\"><\/figure>\n<h3>The Masked One @<a rel=\"nofollow noopener noreferrer\" target=\"_blank\" href=\"https:\/\/thealejandro.wordpress.com\/\">Alejandro Mendoza<\/a><\/h3>\n<p><em>\u201cSculpted in from Zspheres, poly-painted and rendered within ZBrush, then composite in Photoshop.\u201d<\/em> \u2013 <strong>Alejandro Mendoza<\/strong><\/p>\n<figure><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/assets.hongkiat.com\/uploads\/3d-cg-characters\/Alejandro-Mendoza-The-Masked-One.jpg\" width=\"600\" height=\"727\" alt=\"the masked one\"><\/figure>\n<h3>Badass Girl @<a rel=\"nofollow noopener noreferrer\" target=\"_blank\" href=\"https:\/\/www.michalsuchanek.cz\/\">Michal Suchnek<\/a><\/h3>\n<figure> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/assets.hongkiat.com\/uploads\/3d-cg-characters\/Michal-Suchneks-Badass-Girl.jpg\" width=\"600\" height=\"465\" alt=\"badass girl\"><\/figure>\n<h3>Titan @Raul Teleki<\/h3>\n<p><em>\u201cThe image pictures the fall of a titan. The image was done in 3ds max and rendered using skyraider3D\u2019s e-light script.Bump maps and spec maps have been made in Photoshop.\u201d<\/em> \u2013 <strong>Raul Teleki<\/strong><\/p>\n<figure><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/assets.hongkiat.com\/uploads\/3d-cg-characters\/Raul-Telekis-Titan.jpg\" width=\"600\" height=\"523\" alt=\"titan\"><\/figure>\n<h3>Tauren @<a rel=\"nofollow noopener noreferrer\" target=\"_blank\" href=\"https:\/\/www.deviantart.com\/neogeoaes\/art\/Warcraft-Tauren-143888686\">NeoGeoAes<\/a><\/h3>\n<figure><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/assets.hongkiat.com\/uploads\/3d-cg-characters\/NeoGeoAess-Tauren-.jpg\" width=\"600\" height=\"465\" alt=\"tauren\"><\/figure>\n<h3>Darth Necros @<a rel=\"nofollow noopener noreferrer\" target=\"_blank\" href=\"https:\/\/www.deviantart.com\/redheretic\/art\/Darth-Necros-Zbrush-model-108337623\">RedHeretic <\/a><\/h3>\n<figure><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/assets.hongkiat.com\/uploads\/3d-cg-characters\/RedHeretics-Darth-Necros.jpg\" width=\"600\" height=\"411\" alt=\"darth necros\"><\/figure>\n<h3>Barbarian @<a rel=\"nofollow noopener noreferrer\" target=\"_blank\" href=\"https:\/\/www.deviantart.com\/konartist3d\/art\/Barbarian-110274899\">Konartist3D<\/a><\/h3>\n<p><em>\u201cA barbarian base on a concept found on Blizzard\u2019s website. XSI for the base modeling. ZBrush for sculpting. \u201c<\/em>\u2013 <strong>Konartist3D<\/strong><\/p>\n<figure><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/assets.hongkiat.com\/uploads\/3d-cg-characters\/Konartist3Ds-Barbarian.jpg\" width=\"600\" height=\"646\" alt=\"barbarian\"><\/figure>\n<h3>Black Hand @John Cheang<\/h3>\n<figure><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/assets.hongkiat.com\/uploads\/3d-cg-characters\/John-Cheangs-Black-Hand-01.jpg\" width=\"600\" height=\"454\" alt=\"black hand\"><\/figure>\n<figure><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/assets.hongkiat.com\/uploads\/3d-cg-characters\/John-Cheangs-Black-Hand-02.jpg\" width=\"600\" height=\"454\" alt=\"black hand\"><\/figure>\n<h3>Sakura from Naruto @<a rel=\"nofollow noopener noreferrer\" target=\"_blank\" href=\"https:\/\/www.deviantart.com\/cheebees\/art\/Sakura-from-Naruto-in-Zbrush-83197354\">Cheebees<\/a><\/h3>\n<p><em>\u201cSculpted in Zbrush 3.1 over the course of\u2019\u00a6around 8 hours or so I guess. Render took 20 mins to complete. I tried to capture the \u201cfeatures\u2019&#157; she has on her face in the anime\u2019\u00a6but working from a strictly 2D reference, especially anime \u2018with all the simple lines and renditions of everything\u2019 is challenging. I finally was happy with the way the face looks and feel it kinda captures her appearance.\u201d<\/em> \u2013 <strong>Cheebees<\/strong><\/p>\n<figure><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/assets.hongkiat.com\/uploads\/3d-cg-characters\/Cheebeess-Sakura-from-Naruto-.jpg\" width=\"600\" height=\"682\" alt=\"sakura\"><\/figure>\n<h3>Rock Climber @<a rel=\"nofollow noopener noreferrer\" target=\"_blank\" href=\"https:\/\/cyrilbut.cgsociety.org\/\">Kirill Boutourlin<\/a><\/h3>\n<figure><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/assets.hongkiat.com\/uploads\/3d-cg-characters\/Kirill-Boutourlins-Rock-Climber.jpg\" width=\"600\" height=\"376\" alt=\"rock climber\"><\/figure>\n<h3>Knight @<a rel=\"nofollow noopener noreferrer\" target=\"_blank\" href=\"https:\/\/www.woodys3d.com\/\">Dani Garcia<\/a><\/h3>\n<p><em>\u201cIt\u2019s a low poly character I\u2019ve done using a confrontation figurine as reference. 7887 Tris with normal mapping.\u201d<\/em> \u2013 <strong>Dani Garcia<\/strong><\/p>\n<figure><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/assets.hongkiat.com\/uploads\/3d-cg-characters\/Dani-Garcias-Knight.jpg\" width=\"600\" height=\"376\" alt=\"knight\"><\/figure>\n<h3>Flamethrower SU @<a rel=\"nofollow noopener noreferrer\" target=\"_blank\" href=\"https:\/\/www.undoz.com\/\">Andrei Cristea<\/a><\/h3>\n<p><em>\u201cThis character was inspired by some medical units from WW1. The gear is a mix from diferent periods and regions.\u201d<\/em> \u2013 <strong>Andrei Cristea<\/strong><\/p>\n<figure><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/assets.hongkiat.com\/uploads\/3d-cg-characters\/Andrei-Cristeas-Flamethrower-SU.jpg\" width=\"600\" height=\"361\" alt=\"flamethrower\"><\/figure>\n<h3>Franck Zbrush @<a rel=\"nofollow noopener noreferrer\" target=\"_blank\" href=\"https:\/\/www.deviantart.com\/ced66\/art\/Franck-Zbrush-144655287\">Ced66<\/a><\/h3>\n<figure><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/assets.hongkiat.com\/uploads\/3d-cg-characters\/Ced66s-Franck-Zbrush.jpg\" width=\"600\" height=\"338\" alt=\"franck\"><\/figure>\n<h3>Blitz @<a rel=\"nofollow noopener noreferrer\" target=\"_blank\" href=\"https:\/\/www.deviantart.com\/chemb0t\/art\/Zbrush-Project-Blitz-81852960\">Chemb0t<\/a><\/h3>\n<p><em>\u201cI took the lineart of my character \u2018Blitz\u2019&#157; and used it as reference to sculpt the him in Zbrush. I used the project to learn the software and its production pipeline.\u201d<\/em> \u2013 <strong>Chemb0t<\/strong><\/p>\n<figure><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/assets.hongkiat.com\/uploads\/3d-cg-characters\/Chemb0ts-Blitz.jpg\" width=\"600\" height=\"223\" alt=\"blitz\"><\/figure>\n<h3>Sweet Mary Jane @<a rel=\"nofollow noopener noreferrer\" target=\"_blank\" href=\"https:\/\/www.deviantart.com\/poboyross\/art\/Sweet-Mary-Jane-90127073\">Poboyross<\/a><\/h3>\n<figure><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/assets.hongkiat.com\/uploads\/3d-cg-characters\/Poboyrosss-Sweet-Mary-Jane.jpg\" width=\"600\" height=\"295\" alt=\"sweet mary jane\"><\/figure>\n<h3>Dark Templar @<a rel=\"nofollow noopener noreferrer\" target=\"_blank\" href=\"https:\/\/www.deviantart.com\/konartist-portfolio\/art\/Protoss-Dark-Templar-106664066\">Konartist<\/a><\/h3>\n<p><em>\u201cI found this cool concept on Blizzard\u2019s website of a Protoss Dark Templar with armors made of Zerg skulls. It was too cool to pass up. I couldn\u2019t find a concept of the back and some areas that were in shadows, so I took some liberties.\u201d<\/em> \u2013 <strong>Konartist<\/strong><\/p>\n<figure><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/assets.hongkiat.com\/uploads\/3d-cg-characters\/Konartists-Dark-Templar.jpg\" width=\"600\" height=\"257\" alt=\"dark templar\"><\/figure>\n<h3>Black Widow  @<a rel=\"nofollow noopener noreferrer\" target=\"_blank\" href=\"https:\/\/www.deviantart.com\/mr-vicious\/art\/Black-Widow-82767082\">Mr. Vicious<\/a><\/h3>\n<p><em>\u201cShe was my fav ;] Lots of love went into her, and her pose. I had no reference what so ever with the pose so I used myself kind of. Think It turned out great.\u201d<\/em> \u2013 <strong>Mr. Vicious<\/strong><\/p>\n<figure><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/assets.hongkiat.com\/uploads\/3d-cg-characters\/Mr.-Viciouss-Black-Widow.jpg\" width=\"600\" height=\"351\" alt=\"black widow\"><\/figure>","protected":false},"excerpt":{"rendered":"<p>Most of us are intrigued by the amazing graphical character designs of our all-time favourite animated movies like the Shrek, Monster Inc., Ice Age etc. In fact, @CG (Computer Graphics) character designs for computer games makes up an integral part of the gaming process. Much as we often take for granted these creatively detailed designs,&hellip;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[3402],"tags":[4485],"topic":[4522],"class_list":["entry-content","is-maxi"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v22.8 (Yoast SEO v27.5) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>21 Raw &amp; Realistic 3D Character Models - Hongkiat<\/title>\n<meta name=\"description\" content=\"Most of us are intrigued by the amazing graphical character designs of our all-time favourite animated movies like the Shrek, Monster Inc., Ice Age etc.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.hongkiat.com\/blog\/21-raw-and-stunningly-realistic-3d-character-models\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"21 Raw &amp; 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